As you’d expect, Gwen’s skills tie into her backstory — disclosed last week as a former reporter, lovingly crafted and given an opportunity at life through strong magic. Her own abilities and weapons stem out of the very tools initially utilized to make her (you will have noticed that huge set of magic blue scissors she tickles inside her winner gameplay show a week, which we have included again to you under ).
As gameplay director Mark Yetter posted on Twitter, Gwen Runes must result in an interesting addition to the winner roster. He notes that”a squishy AP fighter without the tools to assassinate ranged carries would be doomed” — however, her distinctive abilities mean she has some tricks up her sleeve. By way of instance, that”pocket of Hallowed Mist protecting her for the time she needs to go toe to toe with other front liners”.
PASSIVE — THOUSAND CUTS
“Gwen’s basic attacks deal bonus on-hit magic damage based on a percentage of her health. Basic attacks against champions will heal her for some of the damage dealt.”
Q — SNIP SNIP!
“Gwen rapidly snips her scissors between two and six times, dealing magic damage in a cone. At a minimum, Gwen will snip twice, adding one snip per basic attack Gwen has landed on an enemy (up to four for a total of six).
Enemies in the center of each snip take true damage, as well as the bonus magic damage from Thousand Cuts.”
Q — Snip Snip!
Gwen immediately snips her claws between two and six times, coping magic harm in a cone. At minimum, Gwen will snip double, including one snip per fundamental assault Gwen has landed in an enemy
W — HALLOWED MIST
“Gwen spins up the Hallowed Mist to surround her for five seconds, gaining some armour and magic resist when in it. Enemies outside the Mist cannot target Gwen or hit her with any abilities. The mist will move to follow Gwen the first time she tries to leave it, but will dissipate the next time.”
E — SKIP’N SLASH
“Gwen dashes a very brief space and enables her attacks with greater range, rate, and also on-hit magic damage for four moments. Attacking an enemy in this time refunds 50 percent of the capability’s cooldown.”
R — NEEDLEWORK
“Gwen can throw Needlework up to 3 occasions, but wants to hit a enemy over eight seconds to unlock every succeeding throw. Each throw fires needles at a lineup that deal magic harm, slow enemies, and then employ Gwen’s Thousand Cuts bonus magical harm.
The very first cast will fire 1 needle, the next will fire , and the last cast will fire , for a total of nine needles and nine software of Thousand Cuts to enemies struck “